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The second volume of The Anatomy of Metroid looks in-depth at the design (both mechanical and narrative) of one of the greatest video games ever made, Super Metroid. In total, it’s 66 pages of content devoted to a single masterpiece, including revised text from anatomyofgames.com as well as new supplemental material.
In This Issue
- I. Moving pictures
- II. Silent running
- III. Somebody set up us…
- IV. Shafted anew
- V. I love Zebes in the springtime
- VI. Kraid on bungling bay
- VII. Speed run
- VIII. Free at last
- IX. Hidden depths
- X. The Phantoon menace
- XI. Water-logged
- XII. Enter the Draygon
- XIII. Mutual of Omaha’s “Maridia”
- XIV. En flambé
- XV. A dish best served cold
- XVI. Reprise
- XVII. Family reunion
- XVIII. Zebesinnia, Henry
- XIX. Secrets of Super Metroid
All text and design © 2013-2014 Jeremy Parish
The works covered in this volume are trademark and copyright 1994-2014 Nintendo. No claim of ownership over the images is stated or implied. All screen images and artwork are used in the spirit of fair use, as this book represents a critical and academic analysis of these games and the visuals are used strictly to provide examples of the topics and design under discussion.
Images sourced from VGMuseum.com and used with express permission.
The content in this volume available freely online at www.anatomyofgames.com
Cover illustration by Jeremy Parish, based on a photo sourced from critiques4geeks.com