Ah, I meant to post about this a few days back, but the Feb. 19 deadline for my killing off Anatomy of Games stuff has long since passed. I ended up renewing the site registration after all; in the unlikely event that my game history video Patreon campaign ever manages to hit $1500/mo., I’ll revive Anatomy as a regular video series. Until then, however, it’ll have to live in your memories…
As mentioned before, I’ll be delisting three Anatomy books from Amazon — tomorrow, I guess: Super Mario Bros., The Legend of Zelda, and Mega Man. They’re the weak links in the chain. I still feel pretty good about the Castlevania and Metroid books, though, so they get to live (for now). The delisted books will still be up as Gumroad PDFs after tomorrow, and the original articles will live here and at anatomyofgames.com, but it’s time for a nice spring cleaning, don’t you think?
I’ve always thought you were one of the more prolific writers out there with so much stuff to juggle. I can’t imagine how you’ve done it. But I guess it’s reasonable to cut some stuff. One part of me wants it all. But another selfish part says more time for GB World stuff.
I really like that you dabbled in so many things and thew them on the wall to see what sticks. I guess it’s easier for me to think of it that way than to imagine getting rid of one of your kids.
I’ve been looking at old EGM’s from 90-91. And seeing such a flood of GB software I’ve never heard of or forgotten. Like Tank Tank and a Bill and Ted game. That I really am looking forward to seeing you dig into that part of the GB library with vigor.
I’m sad to see it go, but I know that you were juggling too many things at once. I hope this helps you have time for your other projects and maybe some time for you to relax a but.