I spent the past weekend doing two things: One, playing Axiom Verge for review. It’s really good. Like, really good. In fact, it was just what I needed after the gorgeous banality of Ori and the Blind Forest. I’m afraid my write up for USgamer doesn’t do Axiom Verge proper justice, but much of the joy in the game comes from the act of discovery and from the surprises it offers along the way. Even weapons and powers are so unconventional that I feel that discussing them does a disservice to the game. So… I will write about it much greater depth in a few weeks, once people have had the opportunity to experience it fresh for themselves.
Two: My other project over the weekend was the pull together the long-overdue Game Boy World compilation book. I haven’t self-published book in ages, thanks to all my life upheavals; this past weekend was the first chance I’ve had in about four months to just sit down and concentrate on a project like this. It was quite satisfying, and I must say the book is shaping up to be absolutely gorgeous, with tons of photos and a clean internal design. I’ve had to wrestle with the impulse to clutter it up with lots of images, but ultimately a more minimalist approach has prevailed, and the result will definitely be enjoying a place of honor on my coffee table even if no one else wants a copy. I still need to write roughly six pages’ worth of text (most likely next weekend) and do some revisions and editing, but the layout, photography, and all but a few screenshots are together and looking goooood. You can get a sense of the no-nonsense approach I’m taking with the design from the cover layout above: Photography, some bold text (though never nearly that bold, or large, inside), and some less intrusive supplemental text alongside.
I also threw together an experiment for USgamer last week: A video companion piece to the latest Virtual Spotlight column. Doesn’t seem to have garnered much interest, though. I’ll try again this week and see if that has any better luck. It may not have been the best idea to try this experiment about a game and series that no one cares about. Or maybe the column was destined to be a text-only joint. Who knows.
Anyway. Axiom Verge. Prrrretty great.