Mike Williams and I reviewed Assassin’s Creed Unity today. It’s… hmm. It’s complicated. I really like a lot of things about Assassin’s Creed and have from the beginning, but the series still suffers from a lot of the same problems that have plagued it from the start. It’s worth slogging through those issues in order to be able to stroll through elaborately rendered recreations of historical cities, but I really wish they would shore up the weakness.
But I know they won’t, because it’s one of those series that has become too big to fail. The changes I’d like to see would make the games less “accessible,” meaning less likely to sell the requisite five million copies per entry or whatever. As they say in Unity, c’est la vie.
Or as my computer’s autocorrect wants me to say, chest la vie. But enough about Senran Kagura!
Speaking of violently killing people, I managed to finish up the editing on my next Game Boy World entry: Fist of the North Star.
As a game, it’s not all that great. However, it did give me the opportunity to talk about early manga localization for five minutes, so that’s pretty rad.