Hey everyone, it’s-a me and stuff.
An hour ago I put the wraps on the strangest E3 I’ve ever attended. The show itself was fine — probably the most interesting it’s been since the ESA wimped out and did that ridiculous Santa Monica show in… 2007, I guess? The strangeness came from the fact that at the beginning of the show the website I’m working for existed only as a password-protected object, and with us being out of the game and effectively off the world’s radar for the duration of the event, we didn’t even bother taking the standard E3 shotgun blast of news coverage and perfunctory previews approach. And that felt strange… but awesome.
The fact is, this reflects our general editorial philosophy. The market on video game news coverage has been cornered by the giants; they have more people than us and a bigger audience than us. We’d be fighting over scraps and burning all our time on a losing game. Likewise, you can read explanatory hands-on previews anywhere. They’re a commodity. That’s why our news largely consists of a left-hand column that links to things reported by other sites — it’s not an aggregator, exactly, just a list of things we find interesting and noteworthy. And it’s why our previews largely consist of more evaluative or editorial pieces, like Brendan Sinclair’s Dragon’s Crown preview that says, effectively, “I played this and thought it seemed really dated, but then I compared it to its inspiration Dungeons & Dragons Chronicles and realized how far the genre has come.” And really, the lines between preview, editorial, feature, and blog post are pretty blurry for us.
If you’re thinking this sounds a lot like the latter days of 1UP, well, there’s a reason I joined on. USgamer isn’t an exact analog for 1UP, but certainly it taps into the same vibe of what we were trying to do there… but it’s free of 10 years of legacy technology, design, and purpose that no longer fit. Eurogamer’s tech and design teams built USgamer from the ground up for the express purpose of being the exact site we want it to be. It’s lean, simple, and extremely usable… and its emphasis on art means it looks pretty nice, too, especially beyond the bare-bones front page.
And yes, per your requests, they’ve added an RSS feed.
I’m going to point you stuff I’ve written for the site, but honestly you should go read everything. We’ve just launched, so it’s literally possible to read the entirety of the site in just a couple of hours. That won’t be true for long.
- Nintendo Leans the Wrong Way With Tomodachi Collection‘s Gay Bug
- An Animal Crossing Primer
- How Mega Man and Mario Inspired Skylanders
- The Mighty Quest for Epic Loot: A Competitive Dungeon Crawler That Hates Archers
- In Monster Hunter, It Takes a Village to Raise a Child…
- In Animal Crossing‘s World, I’m the Veal Calf
- Metatext: Separating the Player from the Character
- Class of Heroes 2 Interview
- Class of Heroes 2 Review
- 1983: The Summer That Changed the World
- The Most Important Games on SG-1000
- The Most Essential MSX Games
- Essential Famicom Titles from the Pre-NES Days
- Local Color: An Animal Crossing New Leaf Interview
- Animal Crossing: New Leaf Review
- The Phantom Pain: The Metal Gear Puzzle’s Missing Piece?
- Square Wants to Know: Do Gamers Want a Modern Turn-Based Final Fantasy?
- 25 Years Later, the Spirit of Super Mario Bros. 2 Looms Large at E3
- Yoshi and Zelda Demonstrate the Dangers of Playing It Safe
- Looking Backward and Forward With the Final Fantasy Team
- Shigeru Miyamoto is Still Donkey Kong’s Papa
And I still have probably 15 or 20 more articles to file from the show on a variety of topics — Knack, Tearaway, 1001 Spikes, Lost Planet 3, Destiny, and more. We haven’t concentrated on any particular games (the heavy amount of Nintendo and Square content I’ve posted so far is simply the result of those appointments being first; I’m working my way through things in order), instead covering what we find interesting regardless of budget or scope of PR. (I know there are a ton of indie and blockbuster-related pieces alike coming from the rest of the staff in the coming days.) Hopefully our writing about the things we are excited about (or opinionated about, anyway) comes through in the text.
Also, I’m a super huge fan of the commenting system. Go on, annotate some paragraphs. It’s really fun.