Well, I goofed in my write-up of the second stage of Donkey Kong Jr. — after messing around with the game a little more today while I was stuck like a veal calf on the airplane, I realized that you can in fact jump to the upper moving platform from the spring jack. It’s not very easy to do, because the timing is so weird and if you snag on the platform without actually mounting it your downward arc to the ground beneath it will count as a fall rather than a spring jump, which means it will count as a fatal action rather than something you can just shrug off. It works on both the NES version I’ve been experimenting with and with the arcade version based on some of the videos I’m double-checking against. This fact doesn’t change my overall critique of the stage — if anything, the fact that a one-pixel collision mishap can turn a safe action into a deadly one simply highlights DKJr.‘s sometimes irritating flaws — but it still merits a revision.
In other news: USgamer launches Monday, lord willing. I’m pretty excited. It’s shaped up to be exactly the kind of site I’ve always wanted to write for — the distilled essence of 1UP’s best moments minus the restrictions and limitations imposed by running on tech and design geared around being a Big Player Playing By The Rules Established By IGN and Gamespot. I could do without a site launch the first day of E3, but it wouldn’t be the first time. Or the second. Or even the third….