GameSpite Journal 12: Asterix


Since the Master System never made much of a splash in Japan and the U.S., it only made sense for Sega to develop a few games tailored specifically to the tastes european gamers. And anyone who knows their way around Europe for a bit knows that Europeans just love Astérix. The French comic series by Albert Uderzo and the late René Goscinny depicts the struggles of a small Gaulish village against Roman invaders in the year 50 B.C. Astérix is loved by kids for the likeable characters and the funny brawls against the Romans. Teachers love Astérix for its generally accurate display of Roman and Gaullic culture, and all other grown-ups love the comic for it’s broad satire of political events and national stereotypes. And while political satire certainly wasn’t too high on Sega’s agenda when working on Astérix for the Master System, they managed to compensate with excellent gameplay.

Yes, in a rare twist, Astérix on the Master System is actually not only pretty good for a licensed game, but a pretty fun game overall! Simply put, Astérix looks really good and plays beautifully. The backgrounds are colorful and the sprites, while slighty deformed, capture the essence of the comic-characters. Granted, Obélix’s sprite could use more weight, but those are the limits of the old 8-bit hardware. And besides, there are nice touches directly taken from the comics, like the Roman soldier hidden in a tree-trunk or that scrawny guy in the huge fur coat. The usual 8-bit control setup—A for jumps, B for attacks—works without a flaw and feels responsive and precise: If you lose a life, it’s your fault and not the controls’.

Their journey takes the heroes across Gaul, through the Alps, to Roman cities, and even to Egypt. Before most levels, the player can choose between Asterix and Obelix. While both handle pretty much the same, the former can use small explosive vials that work similar to Castlevania’s holy water, the latter smashes blocks with his head and bare fists. It’s an especially nice touch, that both characters often venture through completely different levels, giving Astérix great replay value. The difficulty ramps up just nicely, with the later levels providing a good challenge, even for seasoned veterans of the genre.

From the beginning, it’s obvious that some talented people worked on Astérix’s first adventure on the Master System. One of the key developers was Tomozou Endo, who previously worked his 8-bit magic on the Master Sytem ports of Michael Jackson’s Moonwalker and Castle of Illusion. Astérix, however, is a genuine 8Bit-development that doesn’t have to compare to a technically superior 16-bit brother. Free from this pressure, Endo and his team crafted one of the finest plattformers on the Master System. So good, actually, that you could safely argue that, together with Konami’s great Astérix brawler in the arcades, Astérix’s first adventure on the Master System is still the best game starring the short Gaullic warrior. It’s just a bit sad that Astérix was released neither in Japan nor in the United States for other fans to enjoy.

Article by Thomas Nickel

GameSpite Journal 12: Asterix

6 thoughts on “GameSpite Journal 12: Asterix

  1. I was fortunate to be well versed with Asterix from all my family vacations to Greece, but the comic and property in general just couldn’t get a foothold here in the States and its a shame because it was fun and their were a crapload of games made.

  2. It’s a shame Astérix has never caught on in the US, because I really like the art style and general theme of the property. But over here, there’s probably less people who know about Astérix than Dragon Quest or Monster Hunter, and considering those aren’t exactly breakout hits outside their home either…

    But I don’t think anyone’s really tried to push the brand all that much outside Europe, anyway. The most I’ve heard of the series in the States is an early life Disney Channel animated movie airing here and a very rare out of the blue release of a game there. It’s probably too late to really strike it big with the brand in the US now, but if it had, say, a Saturday morning animated series* like The Smurfs did, maybe it would be more of a household name for us.

    Speaking of the Konami brawler, I would so love to play that before I die. The company’s done great stuff with licensed brawlers.

    *Disclaimer: I do not know if there was or has ever been an Astérix catoon outside of the movies.

  3. I really enjoyed this article. While being brief, it manages to accurately portray the “Asterix”-phenomenon and provide some interesting details about the game.
    And like all europeans (you are from germany too, Thomas?), I can’t help but love “Aterix” the comic – mostly for its witty dialogues and energetic, yet insanely detailled illustrations. The game itself is well made and fun, but occasionally frustrating.

    For those interested in more information about this subject: has a wonderful article about all “Asterix”-games ever made (presumably).

  4. man, i love asterix comics so much, especially with the fantastically localized names, like getafix, cacofonix, vitalstatistix, and on and on.

    this game was gorgeous for an 8 bit game.

  5. I’ve recently gotten into the Asterix series and it’s a lot of fun. I agree with MetsManMas in that there never was a real effort by the European comic press to promote Asterix, or any of their comics, really, over here. I didn’t know who Mobius was until he died, and he’s apparently Europe’s Jack Kirby!

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