I posted a review of Paper Mario: Sticker Star today. I was surprised to find that the part of the game I expected to be terrible — the use of stickers as a limited, expendable resource that are required to enable even the most fundamental battle skills — turned out to be the best part of the game. Wacky.
I was also surprised to find that my score for the game came in quite a bit higher, even though it seems my opinion is directly in line with just about everyone else who graded the game. We all found ourselves tripped up on the same flaw (maddeningly vague quest objectives that require occasional blind searches through many areas), but I guess a lot of people weren’t cool with it. I was annoyed at times, too, but I also try to keep in mind that the circumstances under which the press reviews a game (hurriedly, in advance, with no public resources to help us through tough spots) aren’t the same as the way the overwhelming majority of people experience it.
I kept thinking back to the Zelda articles I’ve been writing and how I love that game because I played it with time to kill and friends to confer with. And I looked at Paper Mario’s more frustrating moments and asked myself, “If I weren’t playing this under review circumstances, would I be so annoyed?” And the answer was “Um, probably not?”
My inner monologue could stand to be a little more assertive, I guess.
Anyway, good game. Check it out, but don’t be afraid to put your head together with your friends at recess, OK?