GSJ9: Follow the lemming

Say there, fellas! I don’t know if you’ve heard, but GameSpite Journal 9 launched a week ago to bring you wise words about game design and dying. Not unlike the way Santa comes to bring you presents, although in that case it happens for free and doesn’t make you dwell on the uncomfortable sensation of juxtaposing escapism and musings on mortality. Meh, details. Anyway, I believe you have one week left to use the coupon code ADBLURB if you want to shave 20% off the asking price.

Today’s posting from the book — and this week’s blogging should be a lot more regular now that I’m done with Comic-Con and have finished writing the last of my articles for the 1UP counterpart of GameSpite Journal! — is a critique of the me-too design approach of entirely too many people behind games (which, admittedly, is often imposed on those games at a corporate level) by one Jake Alley. There is truth in these words. Gaze upon their honesty, ye mighty, and despair.

This entry keeps coming back to sadness, doesn’t it? Sorry I don’t think I got enough sleep last night. That always leaves me feeling kind of draggy the next day.

6 thoughts on “GSJ9: Follow the lemming

  1. Got my GSJ9 in the mail today! I love it – the format is better than ever for easy reading, and everyone’s really stepping up their game in terms of writing and thoughtful articles. I haven’t read this entry yet, but plan to do so on the bus ride to work. Looking forward to it, since it’s a subject that touches a little close to home.

      • Mine showed up surprisingly quick. Are these amusing screen shot captions a thing you’re starting to do with these now by the way, or is this just a one time thing?

      • Yeah, the books ship from Connecticut, so you east coast types get ’em fast.

        If people want to write captions for me, I’ll print captions. (This time Justin Fairchild is the only one who provided them.) I’d have done captions for all the articles but I ran out of energy.

  2. I am that guy from 2002, still circle-strafing and reading my Marillion fan club zines and digging the brand new Anoraknophobia and loving the new cel-shaded art style in Zelda.

    How can cover-shooting be fun after a childhood of fast-paced id shooters?

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