Today’s excerpt from GameSpite Quarterly 8 is a part-retrospective, part-confessional by Jake Alley dwelling on the science of the Memory Card. The Memory Card was one of the first true hidden, required expenses of owning a console. Before PlayStation, you could be reasonably sure every console you bought would have everything you’d need to enjoy your games: Two controllers, a power brick, and video cables. The PlayStation had only one controller, and while it included a power cable and video hookups, it featured a decided lack of internal memory for its disc-based games. Suddenly your investment of $300 plus tax became $330 plus tax, unless you didn’t care about saving your progress. And that’s not even taking into consideration the lack of a pack-in game!
Truly, it was the beginning of the modern age of video games. The one where manufacturers and publishers rob you blind, then nickel-and-dime you to death as an afterthought.
(And yes, I know that “somnia memorias” means “memory of sleep,” which is fine as a title for a track from Parasite Eve but makes no danged sense as the title of this article. I don’t care. I took Latin for three years in junior high, and after all those study periods spent translating letters by Cicero and Caesar I feel perfectly entitled to misuse the language however I like. That’s why the next book we publish will be called Fabula GameSpite Dissidia.)