It’s not May 1 yet, or even April 20…. but eh, what the heck. GameSpite Quarterly 8 is now live and ready for purchase. As usual, it comes in both a paperback edition and a hardcover version, both available indefinitely directly on demand through Blurb.com. As usual, the contents of both versions are the same; the only difference is that the hardcover version is, well, hardcover, and made with a super-classy printing process that always looks really great. The innards of both editions are the same, though! You are no less wonderful if you opt for the less expensive version, or if in fact you choose to read these articles strictly online, for free, as they’re posted. Words is words, regardless of how they’re wrapped.
As for discounts, the coupon code NEWBLURB appears to be good for 20% off a purchase, but you may need to buy two books for it to work. Poke around the web a little and you’ll probably be able to find other price breaks as well. It’s really quite rare for Blurb not to have some sort of active promo floating around.
I’ve pimped this issue a bit already, but in case you don’t remember and can’t tell from the image above, this is a robust look at the PlayStation. I wouldn’t necessarily say “comprehensive,” but we’ve tried to touch on everything important, rather than just the things that interest us. I will reserve judgment until I have the finished product in hand, but this just might be the best book we’ve ever produced. It is also much denser, content-wise, than even the NES issue. So please, bury yourself in our avalanche of words.
As usual, here is a starter pack for the next three months’ postings from this here book. Please enjoy!
- Chapter I: Sony’s Big Ploy: An introduction!
- Sony Before PlayStation: When the PlayStation launched, I was not at all excited for it. That’s not because I was an obsessive Nintendo fanboy or anything; I’d just played too many Sony-published games to trust them to get it right. Spoiler: This article is arranged in order from worst to best.
- Chapter II: Sony Delivers: A little piece on the launch.
- Jumping Flash! – First-Person Hopper: Ben Langberg recounts tales of one of my favorite PlayStation titles. The funny thing is, I don’t think I played Jumping Flash! for the first time until 2001, a good six years after its debut. And I still loved it. That is a testament either to its quality, or to the fact that I’m easily suckered by boxy polygons arranged in simple shapes.
- Ridge Racer – We’ll Always Have Rotterdam Nation: Another piece by Ben, who seems to be our PlayStation launch expert. Here he dares to look beyond Kaz Hirai’s silliness and a legacy of crummy sequels to see why the prospect of Ridge Racer as a launch title used to be exciting.
- Battle Arena Toshinden: Newcomer Brad Allison makes his debut, and I feel kind of bad because his freshman GameSpite effort has been graced with some terribly non-work-safe artwork. Sorry, there just isn’t much art of Toshinden out there besides Sophia (or whatever her name was) jigglin’ it up.