My back felt reasonably recovered enough this morning that I decided to sit in bed and make some headway on the final 5% of GameSpite Quarterly 8 that needs doin’ before it can enter the press proof stage. For today, that mostly centered around the cover. I considered a few different cover treatments and ultimately decided to go with something similar to GSQ5‘s cover (given the commonality of both issue’s themes) but a little, uh, artsier. Which is to say, I guess, not constrained by the overarching cover layout I’ve been using (color bar along the bottom, said color being echoed as the field behind a “G#” flag in the upper-right). For this one, I decided to adapt the cover copy to fit the artwork rather than forcing the artwork to shuffle around rigid, standard elements.
I think it worked out pretty well. Sure, it’s just a bunch of boxes and circles, but their specific configuration and the presence of a few precisely placed logos makes the visual reference unmistakable. The toughest part of this was actually matching the precise shade of grey Sony used for the original PlayStation hardware; it’s not a true neutral, but has hints of blue and yellow (the latter particularly on older hardware whose plastics haven’t aged well). I am quite satisfied with the results — well, aside from the yellow text, which will probably change before this is over — and I hope Blurb prints it all correctly. I guess I’ll find out in a few weeks, and you can see for yourself in a little more than a month.
Incidentally, I tried to avoid making this book quite as monstrously huge as the NES issue… and mostly failed, since it’s ended up being exactly 400 pages long. Not quite the hulking 440-pager from a few issues ago, but actually far more demanding since I’m not using templated interior design this time. I think it will be worth the effort, though; there’s some really great stuff in this book. Or will be, once it exists.