And that means I’m stupid busy again. It’s a smaller show this year, but I feel like the games on display are a lot better. The Japanese-developed games feel a little fresher and more polished, and the White Man Games that increasingly populate the TGS show floor year after year seem less obtrusive and out-of-place. More Japanese showgoers are actually stopping to pay attention to trailer for foreign-developed games than they did even last year. The Black Ops trailer corner has been constantly packed, whereas last year the same space (Modern Warfare 2) was almost always empty, although on the public days people would sometimes stop to sit there for a moment to pause and take a break on the floor, totally oblivious to the game being promoted. I don’t know what it means — maybe nothing! — but it’s an interesting observation, at least.
I’ve managed to put together a few articles, although I can’t promise they’re absolutely my best work. I was having trouble staying awake last night and these were penned in a sort of delirious, half-waking, fugue state. I should probably read back over them and see if I said anything blatantly untrue, like how Mega Man Universe is secretly a load screen minigame for Mega Man Legends 3.
The 3rd Birthday plays really well, like I hoped it would. And I’m hoping the narrative makes interesting use of the non-linear play mechanics without being too up its own arse. Admittedly, that’s asking a lot from certain people at Square Enix, but you can always hope…
Dissidia Duodecim seems kind of superfluous, but so it goes.
I wanted to cling together to the Tactics Ogre kiosk, but sadly I had other responsibilities yesterday.
And I am really hoping Mega Man Universe gets its act together.
Well, back to writing about stuff.