As of a short while ago, I now have all text for GameSpite Quarterly 5 placed on-page, and 90% laid out. Once I tidy things up, it’s really just a matter of placing images (which, it has to be said, is way more time-consuming than it has any right to be). This issue will be the single longest Quarterly ever, the full 440 pages Blurb allows. That’s a lot! Maybe too many, actually, since it’s going to make the paperback version quite a bit more expensive than I ever intended — a $20 book really blows my intended scheme of making these things available for $12-14. Granted, this issue is more than twice as thick as I ever expected a quarterly publication to be, but that’s NES fandom for ya.
So, I put the question to you: Should I publish the paperback edition with the full contents of the hardcover and hope people don’t flinch at the price, or do I trim everything that isn’t a full article and knock five bucks off the price? Publishing two separate editions of the paperback version (one complete, one not) isn’t a viable compromise; I learned from issue three that no one wants a so-called budget edition. Well, that’s not quite true; one person bought the budget edition. Hi there, whoever you were. Thanks for making sure the time I took to trim down that edition to budget size wasn’t a complete waste.
Big and pricey, or slim and affordable? This is the question I need answered. And now I commence adding images, which will probably wrap next weekend. I could probably get it done tomorrow, but I signed up for a press screening of Scott Pilgrim and will apparently be traveling to L.A. tomorrow. That’s rad and all, but does somewhat complicate the magazine production process. This thing is slated for September 1 publication, though, so even with my last-minute travel plans we’re still waaaay ahead of schedule. For once. It’s kind of weird, but in a sexy way.