The awkward thing about GameSpite Quarterly is that my hands are sort of tied when it comes to promoting it. There’s enough potential overlap with my real job — or at least the perception of overlap, since in reality there’s frankly nowhere on 1UP for 5,000-word essays on Super Metroid and the like — that I don’t want to give the impression that I’m putting a side project ahead of work. I never work on the books during office hours, and I never post about them anywhere but here and my personal Twitter account.
Nevertheless, I would like for GSQ to be a success. Not necessarily in sales, but in general awareness. We build a tangible product, yes, but you can also read it for free, eventually. I just want to make sure people are reading. I realize that, given the density of words we use and the lack of deliberately inflammatory content or pictures of digital breasts on display, the GameSpite venture is destined to a niche readership of those few people who like to read many words about videogames without being distracted by inflammatory rhetoric or digital breasts. So, I would like to ask a favor of you — you, collectively, the people reading this. Please spread the word of this labor of love however you can. Our group does tremendous work every three months, and if you enjoy that work, I would be grateful if you’d be willing to share links and encourage people to check it out. This may be a niche product, but by god I would like to carve out as large a niche as possible.
Thanks! As a reward for your help, have some more breast-free words about videogames:
Mega Man X: Welcome to the Year 20XX
Since Mega Man 10 launched yesterday, and GameSpite Quarterly 4 launched yesterday as well, I thought I might accept this stroke of kismet and post up one of this feature as a sort of festive, tangential tie-in. Mega Man 10 is not Mega Man X, but the former started me thinking about the latter regardless — specifically, why the latter is so great. Those reasons are enumerated here.