I guess that last post deserves a little context.
Angband is a PC roguelike, and a pretty detailed one at that. As you can probably suss from the name, it’s built around the lore of Tolkien. Sure, most fantasy is, but Angband is courteous enough not to maintain any pretenses about its inspiration. It’s an adventure into a Middle-Earth dungeon, and you fight orcs and Gollum and so on and so forth. I appreciate that kind of honesty in my games.
Angband Borg is a program that sends an AI-controlled player into the dungeon to see how far it can advance; since computers are infinitely patient, the Borg tends to be very conservative and advances very slowly. But advance it does! My Borg — in the form of the Angband Borg screensaver for OS X which runs on my email computer at work during office hours — has managed to reach level 37 and floor 37 since setting out, I dunno, sometime in October, I guess? It’s a slow, steady adventure, and sometimes I spend a day watching it kill infinitely respawning lice for negligible experience. He’s a Dunedan Paladin. You’d think a holy warrior of a noble race would have better things to do with his time than scum-camp lice, but roguelikes are unpredictable that way, I guess. But regardless of the outcome I do spend some time every day watching my little Borg buddy. I’m rootin’ for him.
You can read a great deal about Angband in Stiv’s phenomenal Let’s Play, which recently came to a close. I bet we’ll also be talking about it in next week’s roguelike-centric Active-Time Babble, too! This is a safe bet, seeing as how Stiv is slated to join us for the discussion.