Hello, mortals. I am pleased to announce today that GameSpite Quarterly 3 is now live. You can read the intro and the table of contents and buy a physical copy right this very moment. Perhaps it will bring a flicker of cheer to your brief existence here on this planet!
If I were to describe this issue in a singly pithy phrase, I would call it “the one that got away.” Although it’s only going live a week later than its quarterly schedule would dictate, it feels like we’ve been working on this book for a lifetime. It has fought and resisted my efforts to wrangle it under control since the beginning. The original intent for this issue was to publish a fairly straightforward compendium of 8-bit characters, a straightforward reference work. The issue’s contributors, however, had very different ideas and really didn’t want to do anything so mundane. So the tone isn’t quite what I had expected going into the issue — which isn’t to say it’s bad! It’s quite entertaining, in fact. The countless brief bits of content included here make this pretty much definitive bathroom reading, and every entry is a little different than the last.
Which brings us to the other way in which this one got away: It suffered a fair amount of scope creep, ultimately boasting twice as much material as the GameSpite Quarterly platonic ideal of 120-160 pages would advocate. Which means this thing took forever to put together, and copy edit, and proof, and so on. It also begged the question of how to keep it affordable, since Blurb charges by page count; ultimately I decided on making an extra edition of the book available, an inexpensive entry-level version that upholds our commitment to affordable game-related reading material without doing something more mercenary, like breaking the book into two volumes that everyone would have to buy separately. For those who want the full content, the larger and necessarily more expensive editions are available, of course, but the budget book is also there so’s you don’t feel like you’re being gouged.
And even as the book grew whenever we thought, “Hey, we need to include this character,” there are still plenty of 8-bit heroes we’ve left behind, from Bentley Bear to Wonder Momo to the nameless humanoid of Berzerk. But we had to draw the line somewhere or this thing never would have gone live.
Anyway, as usual, the contents of this issue will be posted over the coming months alongside the usual blog nonsense. And GameSpite Quarterly 4 will be… less excessive. I promise.