GameSpite Quarterly 2, #31: Resident Evil 4

31. Resident Evil 4
Hey kids! Do ya like the Resident Evil games? No? Well, Resident Evil 4 was made just for you: An oasis of relief for self-loathing adherents to the franchise. In the process, Capcom managed to set itself up to being pretty much the only major Japanese third-party that still seems relevant in the current gen. This game is the very definition of a mulligan.

4 thoughts on “GameSpite Quarterly 2, #31: Resident Evil 4

  1. Great article, man. RE4 is one of those once-in-a-generation renaissance titles that reaffirms my love of games every time I play through it.

    It’s a shame RE5 couldn’t share in the revolutionary spirit of its predecessor rather than just slavishly aping its design.

  2. Excellent article, Rene. The way you chronicled the RE series made me more forgiving about RE5 weirdly since its comparatively in a similar situation to the first 2 RE classic-style games on the Gamecube weirdly.

  3. Yeah, RE4 is my second favorite game of all time behind the untouchable Super Metroid. It’s a perfect combination of atmosphere, pacing, level design, and gameplay. And it has the little touches that make it even better, such as Mercenaries and all of the glorious death animations that you stumble upon on accident and say holy crap every time.

    RE5 is a shell of RE4, and it’s still one of the best games this generation. The gameplay is just too satisfying to ruin. I just wish Mikami would come back to provide some direction.

Comments are closed.