Swan Song: Game Boy Stages a Comeback
Much as I hate to parcel out content in little driblets, that’s the only way I’m going to keep our online reprints of GameSpite Quarterly 1 moving at a proper pace. Between vacation and wrapping up Quarterly 2 (and, oh yeah, my job), I’m strapped for time. Anyway, this driblet here concludes the issue’s arc of historical narrative. Quite nicely, too, if I do say so. More tomorrow!
4 thoughts on “GameSpite Quarterly #1, part 10.1”
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I kind of wished the Game Boy Color could have incorporated a backlight similar to the Game Boy Light, though that would have driven up the cost.
Though of course Sony drew first blood with their CD-ROM royalty clause in the Super Famicom sound chip contract, so I wouldn’t call it revenge on their part. What is true that Miyamoto’s firm stance on cartridges hurt Nintendo that generation. Earlier on they’d been going at it on their own after Sony parted ways with them circa ’93 to continue solo on the Playstation.
“At the time of the Saturn’s debut, the company was supporting no less than five formats simultaneously: Saturn, Genesis, Sega CD, 32X, and Game Gear.”
On the contrary, there were actually six: Sega was porting some of their games to the PC as well during that time frame. Sonic CD, for instance…
Ah, wait, never mind, you’re really talking about in the context of hardware. Still, really didn’t make things simpler…
Could we count the Sega Pico as six? :X