Wow, part five of the Quarterly. That’s a bunch of parts, guys. I was actually thinking about skipping this week’s update since last week’s comic was linked to hell and back and the server is still experiencing aftershocks and probably deserves a day off. But no, there’s too much good stuff this week and I couldn’t wait any longer to post it. (I wrote some stuff this week as well, but it’s definitely not the highlight here.)
Coming of Age: Game Boy Takes the Lead
Another of the chapter break articles, Coming of Age demonstrates a touch of continuity within the book. Don’t worry, though. It’s not like comic book continuity, where you need to remember what happened to some lame character in an obscure issue in the ’70s. I just mean it builds off the Lynx discussion in the previous chapter, that’s all.
Castlevania II: Belmont’s Revenge
In the first of two totally stellar Konami-centric write-ups by Mr. Nomali, we discover not only that the second Game Boy Castlevania was miles beyond the first (which we knew already), we also learn why. Spoiler: it’s not Christopher Belmont’s breezy short-shorts.
Orbiting the Castlevania II write-up like one half of a binary pair is an equally passionate hagiography of what has been described (by this article, in fact) as the only truly great portable Contra game until Contra 4. Yes, Operation C is Contra. This was in the awkward phase where Konami was deeply terrified of the political ramifications of videogame titles.
Metroid II: Return of Samus
And finally, we round off this update with my own look back at Metroid II. It’s a lot more forgiving than the rather cranky review I wrote for 1UP a few years back. Maybe I’m mellowing with my old age… or maybe I’m just coming to better appreciate Nintendo R&D1’s occasionally sideways approach to game design.