Continuing with this issue’s theme of pivotal gaming experiences, our eyes turn to parallel works by former rival corporations Square and Enix. Nowadays, of course, they’re but a single entity. But it wasn’t only boardroom meetings and an exchange of stocks that united these RPG giants. Oh, no — in our young hearts, they had already merged into a harmonious fusion of RPG genius. Or something like that.
Here’s a sight that would warm the heart of Nintendo marketers circa 1989: all their hard work trying to sell American kids on a primitive-looking three-year-old game that attempted to make a PC-based genre palatable on consoles actually paid off. Or at least, it did for author Red Hedgehog, for whom Dragon Warrior was a tiny, menu-driven revelation.
Secret of Mana
Me, on the other hand, I was OK with all those menus and minuscule tiles, but what really grabbed me was a game that managed to combine the substance of something like Dragon Warrior with the visceral immediacy of an action-oriented game like Zelda. Brace yourselves for a New Games Journalism odyssey as I talk about myself…and Secret of Mana, I guess.