So…another Metal Gear teaser, huh? Well, that’s nice. Unfortunately, I pretty much completely agree with everything Parish said below. I had a lot of issues with Metal Gear Solid 4, and it’s probably best to let the series stay finished rather than trying to squeeze anymore out of it and make things worse.
Strangely enough, though, the announcement has made me realize that I miss playing MGS4. It’s no secret I was a die hard fan up until the last game, and I really feel like the overhauled control scheme finally nailed what tactical espionage action should be. Choking, stunning, stabbing, and shooting were all intuitive and satisfying. Furthermore, the “being a super spy while two factions duke it out” dynamic of the first two chapters was an interesting concept that could definitely be further explored – kids these days love moral choices, so why not make a compelling reason to side with either faction? The fact of the matter is, for all the vitriol I’ve spewed at the game, and in spite of the numerous ways it let me down, I realize now that MGS4 could still fun. If things had been (very) different, I would be more than happy to play it over and over. I know, I’m stunned, too.
[[image: ar_120408_mgs4_01.jpg:I can’t quit you baby:center:0]]
It’s a shame, then, that my choice will likely end up being either “more Metal Gear, when they shouldn’t” or “no other game like it”. The thing I like best about, say, Zelda is the environmental puzzle solving, and I can get a enjoyable (if not perfectly similar) substitute from games like Ico, Prince of Persia, and Braid. Every other attempt at stealth gameplay, though, has either been a mediocre failure, or lacked the nothing-is-sacred mantra of Metal Gear and attached a forgettable international spy plot (I’m looking at you, Splinter Cell). I don’t think it’s impossible for someone else to do it, but I have my doubts.
In a perfect world, Konami would wise up and use MGS4’s engine and gameplay to do something completely new. Really, this would solve their biggest dilemma, too: how to do a Metal Gear-caliber game without Kojima. Write a brand-spankin’ new plot, use the expensive assets you’ve already developed, and make me care again. I want to play with what MGS4 offers, but without — as mentioned before — 20 years of plot bogging it down. Of course, as also mentioned before, this will never, ever happen for a simple reason: money. Why try milking an unfamiliar new franchise when there’s still plenty left in MGS’ proverbial teats?