So, let’s see. In the first two hours of Snatcher, I’ve encountered:
- a very literal instance of toilet humor;
- a self-referential in-joke;
- several corporate reference in-jokes;
- anachronistic references to the game’s host platform;
- a dizzying juxtaposition of immersive design and fourth-wall-shattering jokiness.
Oh yeah. It’s a Hideo Kojima game, alright.