Having survived my domestic crisis, I finally had the opportunity to make a bit of actual progress in Mega Man 5. Weirdest damn thing — I know I’ve finished this game before, but I don’t remember a bit of it. So this playthrough has been like experiencing an entirely new chapter of the series. Even so, it is thus far as unremarkable as my enfeebled memory tells me. Let’s discuss:
Crystal Man‘s stage — that is his name, right? I honestly have forgotten — was basically Dust Man’s level from Mega Man 4 given a makeover to look like Gemini Man’s stage from Mega Man 3. With the little skull dudes from Skull Man’s stage, who now form and fire crystals from thin air for no real reason besides the fact that, well, it’s Crystal Man’s stage. Good enough, I suppose, but ultimately sort of boring.
Next up: Star Man. Yes, I know that’s not the prescribed order. I don’t remember who’s weak to what, and half the fun of these games is sorting out the proper order of things on your own. (Besides, I’ve had no trouble polishing off all the robot masters with the Mega Buster anyway, so it’s not like I really need to exploit weaknesses anyway.) This stage was off to a good start with those satellite dishes in the background, but then it just turned out to be Bubble Man’s stage with a palette swap to indicate a new medium. Yeah, so I’m leaping high and slow in vacuum rather than water; same thing, especially when mines are everywhere. I also polished off Gyro Man, whose level was so unremarkable I didn’t even bother to take screens.
I’m determined to finish off the game before I go to E3. Maybe it will become more interesting! But if not, at least I can try and extract a promise that the upcoming game will be more creative when I interview Inafune. Speaking of which, a Mega Man 9 suspicion confirmed: Splash Woman is indeed the robot version of Daryl Hannah.