It’s OK if you’re not so good at Wii Fit.

Apparently, neither is its creator. Heh.

Anyway, I met and interviewed Shigeru Miyamoto for the first time today. I was uncharacteristically nervous about the interview — I mean, the man’s a legend! But then he put my mind at ease:

So, you know, that was OK.

12 thoughts on “It’s OK if you’re not so good at Wii Fit.

  1. Nice! Miyamoto appears to have a keen business understanding to accompany his master’s grasp of game design goals. Of course the man does his wetwork — he’s all class.

  2. Excellent, I’m so jealous. = ) Last time I saw an interview with Miyamoto-san, he was being double-teamed at E3 2007.

  3. Weren’t you esposed ta innerview him for a thing at E3* last year? What happened with that?

    * The Not-E3 E3.

  4. Wasn’t the Wii Zapper almost universally panned? I’m wondering how a poorly implemented peripheral is going to convince the Japanese to play Bioshock. Miyamoto. I love the man’s work, but sometimes… I just have to wonder if he really believes everything he’s saying. I mean, did he really expect the GBA Link Cable to set the world on fire, or was it just the current thing to shill? Same with the Zapper. Does he really believe an akward plastic snuggly for the Wii Remote is going to get the increasingly insular Japanese gaming public to try out a typically Western genre?

  5. It’s an interesting argument that the young talent are too bound by tradition, so you need to bring in the old folks who still remember what it’s like to invent. Kind of goes against the usual wisdom.

  6. “What I want core gamers to understand is that these new types of games are giving them a chance to experience something new, too. Obviously, something like Wii Fit is great for the mass market, but for the core gamer as well.”

    In other words: You fat, fatty.

  7. Regarding [Zen]’s statement; Actually you’ll find that a lot in history. the trailblazers of any given profession often look at the next crop as hidebound to process and procedure.

  8. I want so desperately to make a StarFoxDie joke, but it’s just not coming together well. Alas.

  9. “the [Wii] Zapper can… open the door for all the really high-quality shooters being developed in the U.S. to make their way to Japan.”

    This is a VERY interesting comment. It’s always been an injustice that good American FPSs don’t sell in Japan, but it’s not because of cartel protectionism, it’s because of cultural difference, and Miyamoto wants to address that.

    I was imagining that if Japanese people simply won’t put their hands on an American FPS, perhaps they’d watch televised tournaments of Americans playing FPSs, with most of the in-game-world camerawork being 3rd person to soothe the audience. It would be neat if Nintendo would create a full-body mocap suit made of motion sensors, so that players could be genuine sports players, with the game forcing the player to make vigorous motions in order to play. That would make televised gaming more interestng to watch. Halo could be the new NASCAR, and Nintendo could facilitate its Japanese passive audience growth.

  10. I wonder who’ll take the creative reigns of Nintendo once Miyamoto retires. Maybe some people there have great ideas that are too drastic to implement until he leaves? Remember that he was young once.

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