You might notice that the site is still online. This is a small victory, of sorts.
I had intended, going into the new year, to commit to blogging once a day — and then I became painfully ill and didn’t feel up to writing anything just a couple of days into January. A resounding defeat that made me stop and ask, who really cares how often I write stuff here? Existential pontification under the influence of cold drugs is never good, but I managed to stay the course and not completely delete the site despite my brain’s insistent insistence that it would be a good idea. So here were are at blog entry 500 — which is of course only the 500th since the installation of the current backend, slightly more than two years gone by, and doesn’t begin to account for the thousands lost to the ether, or more accurately lost to previous realizations of the sobering insignificance of this entire website venture — and, who knows, maybe I can prove a point and be at entry 867 in a year’s time. Or maybe not!
In any case, I think this website does serve a valuable purpose. To date, it’s helped disabuse me of the delusions that (1) I could be a competent fiction author or (2) a capable cartoonist. I intend to embed an autoplay sound effect in the main page, just as soon as I can decide what shattered dreams sound like. And, of course, the site plays host to weekly columns on how to squander your hard-earned and rapidly devaluing dollars:
Add to Queue | Weekly DVD Release Column
The best theatrical releases of 2007 continue to trickle their way home. Also, columnist VsRobot stands over the cooling corpse of HD-DVD and cackles maniacally — as is his right! Frankly I would have advocated gloating over the corpse of either HD format, regardless of which lost the high noon shootout. This town just weren’t big enough for the both of ’em, y’all.
New Game + | Weekly Game Release Column
This week is pretty much the last of the holiday doldrums; the industry is about to shift back into high gear with two or more worthwhile titles per week. 2008 probably won’t have as many massive blockbuster titles as 2007 did, but its offering may be even more insidious: tons of games that merit attention because they’re simply good, not merely huge.