If you have ever wondered why people like me, people who write about video games for a living, are often so very inexplicably jaded and unhappy about this supposed “dream job”? Please read this very fine Gamasutra article. (I don’t know if registration is required, but if it is, it’s free, so register already.) I know some very nice PR people, and I think about half the people in the gaming press end up marrying PR people. But as a whole, they collectively serve to make our lives very miserable.
(There’s a joke about the marriage thing here, but I’m too nice to make it.)
Todd Zuniga’s comments about working at Rockstar are particularly amusing, at least to me. The bit about every half-point counting. He was there during the launch of GTA: San Andreas, and Rockstar exploded with fury when I scored the Xbox and PC versions of the game a half-point lower than the PS2 version due to issues of interface (Xbox) and stability (PC). Fortunately my superiors believe very strongly in protecting individual writers from publisher wrath, but even the splash effect was epic in its corporate madness.
Which isn’t to say the press isn’t pretty stupid, too. And honestly, PR frustrations aren’t that big a deal in the grand scheme of things, since it’s not like writing about video games is a particularly crucial endeavor. Or maybe that’s my ennui talking. I dunno, I’d rather be creating video games than writing about them — receiving scathing critiques rather than penning them. If forum ‘tards are going to hate me, I’d prefer they hate me for making a crappy game than for reaming someone else’s crappy game. Puts a more personal touch on the “GET AIDS AND DIE” posts, you know?
Right, right. I should get to work, then.