It’s Thursday, and Thursday means it’s time for
massive human rights violations free pudding another Retro Roundup. No Retronauts, though. It’s sometimes difficult to work up the wherewithal to record a podcast when you are inherently introverted.
It occured to me as I was working through Lunar Knights that Boktai is living proof of Hideo Kojima’s burning jealousy.
Kojima’s baby is Metal Gear, of course, but clearly he feels hemmed in by his connection to the series since he announces that each and every chapter will totally be the last one overseen by him, no really I mean it this time. What would he do if not post-modern militarism? Obviously, the man wants to oversee Castlevania. But no, they gave it to some newcomer instead. Oh, how it must have galled Kojima to see the apple of his eye handed over to the comparatively inexperienced Koji Igarashi, all because he was tied down by the corporate mandate to make the Arsenal Gear sequence as verbose and inscrutible as possible. Imagine the wailing! The gnashing of teeth! The reserved, anal-retentive fury!
Yet what could he do? Metal Gear Solid 3 was in the works, and even if he was sick of being the series overlord he still couldn’t bring himself to leave his baby in someone else’s hands, even if it meant a shot at adding metatextual commentary to the next Castlevania. After all, if he let someone else direct MGS3, how could he be sure the game would hit its quota of crotch-grabbing and jokes about Eve’s breasts? And so he stayed with Metal Gear, though it galled him.
But an outlet came in the form of Boktai. But since Konami already had a platform series about killing vampires, they were like, “Why not make it like Metal Gear?” And he was like, “But I’m totally sick of Metal Gear.” And they were like, “But we’ll give you a vanity label.” And he was like, “Ahhhh yeah.” Well, that’s how I imagine it went. I wasn’t there so some of the specifics might be off.
Anyway, Lunar Knights has two hot-swappable playable characters, one of whom is a physical powerhouse while the other uses spirit-based ranged attacks. And there’s a level called 13th Street. So, basically, it’s an isometric Portrait of Ruin.
Sadly, there is no stylus-based zombie-giblet blasting to be found so far. Still a pretty good game, though.