Hot side hot, cool side cool

Man, I wasn’t looking forward to this week at all. Temperatures in the city were close to 100F the other day, with two consecutive days of record highs, and that is the sort of thing that makes me seriously cranky. San Francisco plus hot weather equals GROSS. All our hippies and homeless people smell bad enough at normal temperatures; when it gets above 80 the only real description that fits is “gagsome.”

But then the Contact reviewable arrived and all I could see was rainbows and sugar pixies. I’m pretty sure this means that life is beautiful and not that I’m hallicinating or anything.

EGM’s reviews editor tells me that my scores for both Ultimate Ghosts ‘N’ Goblins and Deep Labyrinth were way, way off the other reviewers’ marks. And I have a sneaking suspicion that I’ll have the highest rating for Contact by a fair margin. It is totally great to know that I’m making a mockery of the concept of scoring game reviews without even trying.

18 thoughts on “Hot side hot, cool side cool

  1. It will be nice to see a real review of contact though, i have a pre-order on it and it is currently on the chopping block. With all the great stuff coming out in the next couple months (FF III, Mario 3 on 3, Mega ManZX) I may need that money to go towards something else. But i fear that if i miss out on buying this game at launch it will be Phoenix Wright all over again. Tell me all the good things i want to hear j frog!

  2. Unfortunately that’s really nothing at all. EGM has become very skittish about people blogging about the games they’re reviewing thanks to a few publishers who’ve ruined the fun for everyone, so I can’t really offer more specifics. But everything I’ve said about the import applies.

  3. Is it “bad” (or frowned upon) to score games dramatically differently from the other reviewers for EGM? It seems to me that’s sort of the whole point of a three-reviewer system — to see genuinely different perspectives on the games. If all the reviewers are of the same basic opinion, I’d rather just see one of them write out a more-deep 1up-style review. Reading the same opinion three times, with negligably different numbers attached, is just boring.

  4. But what about the perfect 10 reviews?

    Any quickie impressions on Ultimate G’n’G and Deep Labyrinth in the meanwhile?

  5. Ratings are petty much garbage, anyway. I’m glad you’ve had a good impression of Contact thus far. I’m definitely interested in picking that one up. Tomm rocks.

  6. “It seems to me that’s sort of the whole point of a three-reviewer system”
    Are you trying to legitimize review scores? Do you hate me or something?

  7. wait, I thought you preferred it when we hated you? or are you the only one allowed to hate you?

  8. At least you have a nice body of water nearby, Parish. It just hit 118 the other day here in SoCal.
    Fucking deserts.

  9. What does the little cell phone-esque thing at the top of one of the screens mean? Is it an integral part of gameplay or an apparition for that specific part of the game?

  10. you know I am looking forward to when you review Super Paper Mario

    Because I know you are going to completely collapse in a pile of tears, each one filled with unicorns and sparkles.

  11. the cell phone-esque thing at the top of the screen would imply the strength of connection to the Nintendo Wi-Fi Connection. I don’t remember exactly what you can do over Wi-Fi, but there it is!

  12. Actually the cell phone icon has nothing to do with WFC. The player serves as a sort of intermediary between the pixellated scientist (who normal resides on the upper screen) and the more detailed kid (who moves around on the bottom screen), and the icon indicates the strength of your connection to the geezer.

  13. crazy – i had assumed that was for WFC (obviously). There is a WFC part of the game, though, right?

  14. scott: read Jeremy’s import preview, since the US version is unchanged except for translation. The relevant section:

    “The WiFi features in Contact are a little unusual,” Hulett says. “Think of it like a massively-multiplayer mode where nobody has control of their character. Here’s how it works — you hook up with a friend and exchange data. Next time you play the game, you can visit WiFisland, where your buddy’s character will have set up his own digs. You can chat with the character and hear a custom message your friend has left for you. The more friends you contact, the more modern WiFisland will become, and you’ll be able to earn secret items and such.”

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