I’m still trying to get the site back in working order after last week’s disaster. In the meantime, here is more disjointed rambling of little redeeming value.
1. I feel sort of guilty for not having done anything with my Mega Man Powered Up stages after being so obnoxious about the level editor thing before the game’s release. Blame it on my job, which requires me to be all cutting-edge and stuff — which is great and all, but sort of kills the joy of online play. By the time things like Animal Crossing and Mario Kart make it into the sweaty, eager hands of the hoi polloi I’ve already been reassigned to new projects. I’m sure that it would be awesome to play Tetris DS against you all, but I’ve gotta get through Lost Magic by Monday, see. But sometimes I like to press my face against the proverbial glass and peer into your metaphorical living rooms, wishing I could partake of the warmth of your so-called “communities.”
I think there was a point to this. Oh yes, the MMPU thing. Right, so I’m tuning up some of my levels to work better with Roll (who has an annoying voice, yes, but her short-range attacks are much more interesting than mundane shooting). Once I get those bad boys (girls) uploaded I’ll start posting the download codes in the sidebar or something. It’ll be a total hootenany.
2. Almost as much of a hootenany as my reluctant 1UP Show appearances lately, for which I apologize profusely. I was never meant to be on camera and I try to avoid subjecting others to that spectacle whenever possible, but sometimes I’m not given a choice. So, sorry.
3. I also apologize for my “interview” in the latest issue of The Gamer’s Quarter. It actually came as something of a surprise to me seeing as I consented to that little chat under the condition that it wasn’t to be published, and certainly not as an interview. There’s nothing more nauseating than reading the press write about the press, and I make it a policy not to participate in “game journalism” roundtables or whatever, because really, who cares? The writer, obviously, the subject, maybe. The reader, probably not. Writing about videogames (or any other kind of entertainment) does not make a person worthy of anything more than a byline and (maybe) a salary — certainly it doesn’t make them worthy of their own article.
Though the amusement value of being presented as some sort of old-guard figurehead for the mainstream gaming press almost counterbalances my irritation. But not quite. (Edit: Since this paragraph seems to be attracting a bit more attention than it actually warrants, please let me clear things up: the GQ5 debacle appears to have been the result of a miscommunication, and my annoyance lasted just about long enough for me to write this post. These things happen and there’s no lasting harm done. Go on home, there’s nothing more to see here.)
4. If you are finding your attempts to comment in response to posts here are giving you a spam warning, don’t take it personally. There’s been a rash of comment spammers targeting sites that use my backend, and I’m being extra zealous in my effort to prevent them from mucking up my nice clean site with their filth. So, if you get the spam warning, just edit your message to kill whichever word you think might be the problematic one and try again. Annoying? Yes. But not as annoying as jackholes who have no remorse about using someone else’s hard work as a stepping stone for a better Google pagerank.
Edit: OK, my first three Castlevania levels are up.
22 thoughts on “Disjointed time-wasting”
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Say, have you tried out the latest in online gambling online casinos online…
David and I found one of your stages … I think it was Castlevania level 1. Yeah, it was one of the few that was actually possible to FINISH.
Wait, how? I haven’t uploaded any stages yet.
Which Gamer’s Quarter? Issue #4? I have that one but must not have read the article you were in. It’s a cool zine but I sometimes have trouble getting through all of the articles.
Oops, forgot to mention. I found Castlevania stage 1 available for download, too, so maybe someone else is stealing your thunder!
Someone told me Raroo Funhouse was “too easy” but after downloading and playing so many that people make FREAKING IMPOSSIBLE, I figured it would be better to make something fairly challenging but not too much of a headache. I went for “Fun” over “This is too hard.”
I think I learned while playing Megaman Zero that there must be really sick people somewhere who are so good at these sorts of games that they complain to Capcom that their games aren’t impossible enough… The jumps required to get to some of the hidden areas are freaking rediculous.
You know, the programmers actually wrote the code for the hidden areas, but you require some mystical gizmo I am yet to find and a Faustian pact to unlock them. Anyone who tells you they finished any MMZ with an S level is obviously using a Game Shark or something.
Not true. They could also be simple idiot savants, drooling onto their diapers in their soft, rounded rooms as they compulsively fling themselves at the latest MMZ, oblivious to all else in the world.
I can not WAIT To play your Megaman levels. I think I’m going to set them up as Team Death Match, but I might limit primary weapons to make sure everyone engages in close-up skirmishes. Yeah. Ocelot and GRU for the win!
Ouch. Little harsh on them, don’t you think? Masochists are people too. And I actually enjoyed MMZ 3. It was kinda fun. Anyway, how can you drool on a diaper?
It involves hunching. Or a diaper pulled really, really high.P.S. Tomm: we can’t be friends now.
Oh, then those Castlevania levels came from someone else. Or you just uploaded them with your MIND.
My mind is an awesome creation, my friend, but it does not have wi-fi. That would make being subsumed into the Matrix a little too easy, I think.
The only Mega Man game is Mega Man 2. I still think Bionic Commando had a more interesting gameplay than Mega Man, and I just don’t know why the hell Capcom seems to just don’t release a game like Bionic Commando 2 or something. Also, Strider for NES has a story that needs a sequel badly. It could be a stealth game like Splinter Cell but badass and in the future. Also, why the hell there hasn’t been a sequel to Act Raiser that is a proper sequel, with civilization building and fights and awesome hand drawn graphics and all?
Best news I’ve heard all evening. From http://www.hollywoodreporter.com/thr/film/article_display.jsp?vnu_content_id=1002234847
“…In any event, “Snakes”-ophiles already were hard at work. Chris Rohan of Bethesda, Md., created an elaborate, R-rated audio trailer that lovingly mocks the title and movie. “It’s a genius title,” Rohan said. “It’s so stupid it’s great. It invites satire, but it’s something you just love. It’s something I can’t explain. You either get it or you don’t.”
“The audio bit uses a Jackson sound-alike shouting, “I want these motherfucking snakes off the motherfucking plane!” Soon, the growing legion of fans added their voices as they demanded that that phrase also appear in the movie.
“Apparently, the studio got the hint. When Ellis assembled Jackson and others for the recent shoot, the filmmakers added more gore, more death, more nudity, more snakes and more death scenes. And they shot a scene where Jackson does utter the line that fans have demanded…”
Oh, and what pisses me off about MMZ is the same thing that annoyed me about X. Just when the story’s getting good, they fast-forward to a sequel. What happened between MM8 and X, Capcom?! That’s all I care about, not another robot with different attacks.
Alltomorrow: Soulblazer and Illusion of Gaia are technically sequels to Actraiser. But yeah, I’d like more of those kinds of games and less copping out with that “multiple ending” gimmick from Star Ocean.
I’ve actually had a few people tell me my level was impossible and/or sadistic (yes, including you). I think in the future, I shouldn’t use “easier than the Challenge stages” as my guiding difficulty principle.
Stop appologizing. The more you’re in The 1up Show and on the 1up Yours podcast the better.
GATSU: My Act Raiser sequel demands list wasn’t complete, the complete list is: civilization building, hand drawn graphics, fights, side quests and more secrets and treasures, exploration elements, and the most important part of all: Badass instrumental religious-like classical symphonies by Yuzo Koshiro, the most badass classical music composer in the last 60 years. (Imagine to be in a catholic church where instead of having an out of tune quartet of youngsters playing pop jesus cock rock you could have an orchestra playing the tune from the guy who died in the desert in Act Raiser, it makes me almost cry jut to imagine it… seriously).
Don’t say anything you can’t take back, Parish. I was merely illustrating comedically what happens whenever I think about unwrapping Megaman Powered up.
But don’t forget! I have a 12 hour plane ride ahead of me in a land where MGS3 cannot go! (Well… not the US servers…)
“There’s nothing more nauseating than reading the press write about the press…”
Well, I would say that there are a few things, but they’ve been sitting out in the sun for a long while.
DFS.
Aw, Jeremy, don’t feel the need to apologize about your onscreen appearances. You do just fine. Save your lacerating self-consciousness for the next time you raze this site to the ground. ^_^
I am first finding out about this now. I feel ashamed about this whole ordeal. I am attempting to make things right with Jeremy. Please accept my apologies on subject #3.