I’ve received enough “what in god’s name are you thinking?” responses to my plan to phase out Anatomy of Games over the past few weeks to make to reconsider my decision. I’m unhappy with the way the site turned out, but enough people enjoy it that killing off the site altogether seems a little rude. I don’t intend to write any more entries in the series, but I’ll leave the site up, at least. I’ve also updated the main page with a link to the permanent archives.
And I am putting forward a vague, if unlikely, prospect of more Anatomy projects in the future. I’ve retooled my Patreon campaign for Game Boy World (et al.) to change targets and tiers beginning this month. As with Retronauts, the minimum support level for early content access is now $2 instead of $1. However, I’ve also stripped out a bunch of useless tiers and greatly lowered the price for supporting the site and getting PDF and print editions of Game Boy World (et al.) collections and the like before they’re available for sale elsewhere. My expectation is that this will result in the campaign bringing in less money each month, but I have put a regular Anatomy of Games video series tier out there as a dangling possibility if the campaign manages to climb about 50%, to $1500/month—the point at which all the money I bring in via Patreon would no longer go entirely toward taxes/book distribution to backers/sourcing materials for Game Boy World (et al.). Seems unlikely, trending on impossible, but I suppose anything can happen.
I thought the two Anatomy videos I did create last year turned out quite well — so well, in fact, that they’re honestly the reason why I decided to deprecate the text series in the first place. This is the format I should be using. And maybe I will, someday. Who knows.
For the foreseeable future, though, there’s plenty to read in the archives.