I’ve really happy about my USgamer output lately. I keep coming into really great interview opportunities and turning out, in my opinion, very interesting reads. This is not me tooting my own horn; the interesting material is provided by other people. I’m simply here as their conduit.
This is pretty much my ideal form of existence, though: Digging up first-hand accounts and information about the medium and, when necessary, surrounding it with helpful context. If I could do nothing but spend my time interviewing awesome people, I would. I can’t, of course, because barely anyone reads game developer interviews 95% of the time; USgamer gets pretty impressive traffic, but not with material like that. It would be awfully nice if this were a better planet and there were profit in such endeavors; alas, though, I’ll settle for squeezing them in where I can.
Anyway, Takashi Tezuka and his team had some interesting things to say about the new Super Mario Maker update, so that’s a good thing for you to read when you have a few minutes free. You know, if you like knowing what a legendary game designer has to say about one of the year’s most brilliant pieces of software. I feel that should pretty much encompass everyone, though?
Tomorrow, the steam trail to undeservedly sparse traffic rolls on with a first-person account of the making of The Battle of Olympus.