Wow, I really fell off the face of this blog this month. And I had just started to remember how to blog! How pitiful.
In point of fact, my free time over the past few weeks has been focused on getting my portion of the long-overdue Retronauts Kickstarter DVD complete. My segment is going to be a lengthy (I’d guess 45-50 minutes, probably?) piece on genre evolution on the NES, so I’ve been working to capture video footage from about 30 different games. I’ve finally managed to wrangle my capture settings to look the way I want them, too. No more red-shifted color or excessive dullness. Everything is beautiful.
…even if my playing kind of sucks (don’t watch the end of this video, it’s a heartbreaker). Don’t worry, the magic of editing will be my salvation.
In fairness, this was the first time I’d played SMB2 past World 2-1 in probably 25 years, so I feel like I did a pretty good job considering this was all from muscle memory and half-forgotten summer days wasted in front of a TV. I didn’t consult maps or guides until the very last level, so while I may not be able to remember important things like family gatherings or where I put my wallet, I have a remarkable capacity for video game level design.
It feels good to finally have the production of the DVD segment underway in earnest. I’ve waiting for the Analogue NT to arrive so I could do it properly, though had I known a year ago when I decided to get an NT just how long it would take for the thing to arrive I would have just sucked it up and bought a modded Famicom off eBay to get the job done. Ah well. It’s here, and the Retronauts video will be of the highest quality possible, so hopefully once it’s done the Working Designs effect will kick in an the lengthy delay will be a distant memory we can all laugh about… yeah. Then again, I’ve thrown out my idea and script twice now to start over from scratch, so maybe it doesn’t matter anyway.
Speaking of Retronauts, both this week’s episode and the video above are, probably somewhat obviously, also doubling as an attempt to lay the groundwork for future Anatomy projects. I can’t decide if I’m being ruthlessly efficient or just disturbingly cynical about this.