IntiCreates and Comcept just announced the most self-referential thing I could ever imagine: A 3DS downloadable game called Mighty Gunvolt, which combines the protagonists of the as-yet-unreleased Mighty No. 9 and the soon-to-be-released Azure Strike Gunvolt in a retro-NES mode that riffs on IntiCreates’ Mega Man 9 and the Mega Man Alpha mode of Mega Man ZX Advent.
What really gets me about this thing is that it does a better job of presenting NES-like graphics than Nintendo’s own 3DS console. In this screenshot….
…the yellow border (which I added; it’s not part of the actual game) perfectly defines the NES’s 256×224 resolution. Then, padding the extra vertical space on the upper 3DS screen (which has a resolution of 400×240), you have a score, a health bar, a score multiplier, and a life count.
Meanwhile, Virtual Console NES games on 3DS stretch the graphics the 6% or so difference between 224 and 240 pixels, destroying the integrity of the graphics with no means of forcing true resolution. I can’t decide if I’m happier that IntiCreates gets it than I am more annoyed that Nintendo doesn’t. For gods sake, just give all your VC emulation duties to M2 already, Nintendo.