One of my dirty little secrets — not really a secret per se, but definitely something I don’t run around proclaiming from the rooftops — is that this site and the accompanying books we publish are basically my 1UP Idea Farm. It’s been that way since the start, actually, although many of the best ideas that have been kicked around here never found the corporate-level support they needed and thus never made it over to the site proper. Alas!
This week, though, we skipped the middle man. A few months ago, I suggested putting together an issue of GameSpite Journal focused entirely around digging into the minute details of a single game. I’m sure we’ll do one of those in due time, but I was so enamored of the idea I jumped the gun and ran it by my coworkers, and they in turn liked it and decided we should give it a shot on the site as a lead-in to Mass Effect 3. And thus I bring you: Mass Effect 2 revisited, a week-long series of 15 articles by 1UP’s writers (and community) dedicated entirely to exploring every facet of ME2 we could think to discuss. (And, yeah, I cheated and recycled a piece from GameSpite Quarterly 4, because it was a pretty good article that was only read by about 1,000 people, which seemed a waste.)
I’m happy with the results! The project could use some fine-tuning, but it’s a lot of great reading and works together well for the most part. And I can’t ever recall seeing any major site devote a week to exhaustive, no-holds-barred, spoilers-allowed, critical analysis of a two-year-old game. Maybe we’ll discover that’s because it’s a really dumb idea that destroys our traffic and reader loyalty, but I also enjoying seeing us experiment with content beyond the beaten path of Games Journalism. I hope you dig it, too.