Contributor Jeremy Signor makes an interesting case for Super Castlevania IV: Namely, that it was one of the first games to try to recapture a sense of nostalgia for earlier entries of its series. That may seem, as the kids say, “wack,” since the earliest entry of the series was barely five years old by that point… but it’s a compelling argument. Nostalgia has to start somewhere, after all, and the divide between 8- and 16-bit gaming — the most visible gulf in game design (visual and otherwise) that had yet been seen — made for a pretty good place for developers and gamers alike to pause and contemplate change, evolution, and mortality.
Or maybe it was just a really neat remake. Your call.