I still remember the impression the Super NES controller left on me. The plastic felt so much more sophisticated than the hard, brittle casing used for the Genesis, and the thing was far more comfortable than the NES’s little rectangle. It wasn’t soft plastic, exactly, but it was slightly textured to feel steadier in your hand, and the gentle contours were inviting in the way they conformed to your hand. The one flat note was that the shoulder buttons seemed tacked-on in the early days, though I suppose that was lack of vision on my part — and on the part of most developers, too. No one seemed to know what to do with them at first, though now I can’t imagine a controller without triggers for your index fingers. Designing a device with functions whose value only becomes clear years later? Now that’s future-proofing.