GameSpite Quarterly 8 is all PlayStation, all the time. But what’s this!? A PlayStation article from GameSpite Quarterly 7? Madness! Or maybe I just pulled the trigger a little early when I should have withheld this piece for a few months. Oh well! Now it’s online, where it’s all the same. Plus, this was author Alex Reo’s debut, and I didn’t want to be a jerk and make him wait an extra issue to grace the world with his thoughts on SaGa Frontier 2.
Now I really hope the SaGa Frontier games show up on the PSN Store when it returns. I know, I know. That’s just nonsense talk.
4 thoughts on “GSQ7: Steel harbinger”
Great piece of writing.
It’s funny how a lot of my friends have made the same comments about the messiness in its gameplay while I found the experience to be very intuitive.
I would like to play it once again to see if my half-playthrough went smoothly because of sheer luck.
Regarding the chronological issue, I seem to remember there is a time stamp on every mission you can select on the map helping you avoiding the gaps if you so wish.
One day, I will try and figure out how to play Unlimited Saga… Not the least of challenges ^^
SaGa Frontier 2 was one of my favorites from the PSX era. The game is just flat-out beautiful, and that it carries a slightly more coherent form of traditional SaGa gameplay (at least in my opinion).
The problem with reading these articles is that it makes me want to go back and play these games again. :P
The game was so, so, so beautiful that I bought it almost entirely for that reason. I wanted to like the game, but once I got into the first dungeon I decided I had no need for it. I can’t even remember what it was I objected to – I just remember that the mechanics were so distasteful that I lost all interest.
I bought this game back in the day since I like the first one so much. I also couldn’t make it past the first dungeon, but not for lack of trying. I either could not figure out where I was supposed to go or kept dying at the first duel. My memory is too fuzzy, I guess I’ll have to try playing the stupid thing again.
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