Nintendo’s “connectivity” boondoggle was a cumbersome, unwanted mess that created a world of sad children tangled in a deadly knot of excess cables. Its one redeeming feature was that the games themselves weren’t too shabby — especially this one. You wouldn’t think a multiplayer Zelda could be gleeful, madcap fun, but that’s because you lack vision. (And by “you” I mean “I.”) Like Mr. Fenlon says, this is a much more interesting party game than Mario Party or in fact any other game with “party” in the title. However, we also came to the conclusion during yesterday’s call-in Retronauts that it bombed hard enough (through no fault of its own!) to never ever be followed up in a meaningful way. Well, OK. Kohler came to that conclusion. I only agreed because I’m hoping to fake out Nintendo, to trick them into proving me wrong just for spite. Here’s hoping!