Believe it or not, I’m still holding true to my commitment to play an hour of games every day. I haven’t been able to work on free choice selections, unfortunately, but my job requirements haven’t exactly been onerous. You can check out the latest episode of Active-Time Babble for my thoughts on Atlus’ Radiant Historia. (Spoiler: it’s good!) And then there’s Tactics Ogre….
I’ve hit the point where my character customization choices are starting to have impact. I’ve focused on creating a defensive party with high constitution and a wide spread of evasive skills, and now I’m kind of steamrollering everything in my path. I choose to believe that this isn’t a sign the game’s difficulty has been nerfed, although it has to a certain point; characters no longer level up individually but rather by class, so that once the (for instance) Knight class reaches level 10, all Knights in your party (regardless of tenure) are level 10. No more need to let the game auto-battle through dull training missions between story battles! So, I’m pretty hooked.
I’ve also discovered that there are a handful of story sequences that can only be seen by checking through the Warren Report. It’s so nice to play a game that recognizes my compulsion to poke around in its supplemental bits and reward me for my trouble.