GSQ5: This is the end, beautiful friends

And with this posting of the “NES apocrypha” rundown (primarily some ancillary products and games or trends that have become available or public since 1994), I do believe that every bit of text from GameSpite Quarterly 5 — yeah, all billion pages of it — is now online. By default, that makes this one of the biggest online resources for NES information! Not necessarily one of the best or more accurate, but size matters, right?

In any case, it’ll probably be a while before we revisit NES games. Aside from the NES-related entries that need to be posted from GSQ6, I mean.

9 thoughts on “GSQ5: This is the end, beautiful friends

    • I’m totally willing to write an article on some Genesis stuff.

      Coming from a Nintendo-ite perspective, it seems a bit weird to me to entertain such a notion, but some of the Genesis RPGs were incredible, especially Shining Force II and Phantasy Star IV. Tack in the Sega CD and Lunar Blue, and you’ve got a great trifecta of games that probably match their SNES counterparts.

  1. If there’s a better resource, I can’t find it. The NES usually gets shafted when it comes to recounting video game history in favor of Atari/Activision.

  2. I wouldn’t really call the Super Mario Bros. Deluxe version of Lost Levels the original. Complaining about the lack of the background tile changes would be too nitpicky, but there’s other notable omissions, like the improved mechanics for bouncing off foes, annoying blowing wind in some stages, Luigi having differences in his play mechanics, and the omission of World 9 and Worlds A-D.

    Still, it was a welcome extra in the overall package. It’s a shame the SMB DX package hasn’t been remade for a platform with better resolution, though.

  3. I may be crazy, but GS5 was the best slice of gaming history/criticism I’ve read since….well, pretty much forever.

    Thanks to Jeremy and all the GS contributors for making one hell of an entertaining book.

  4. Its scary how many different videogames there are based off of Aliens. And that we didn’t even get them all in the US.

    If we count the fact the Konami arcade game never got a home port (that I know of anyhow) most people probably never even played a videogame based on one of the best sci fi thrillers ever made.

    2 C64 games, and this Squaresoft Famicom/MSX game?

    Sheesh!

    I guess it beats the modern age where the cruddy tie in games come out before even the movie does…

    At least our gamers bros and sisters in the UK who had to endure the Spectrum usually weren’t paying 40-50 bucks for the cheap cash in games…

  5. We might have been paying less for our games but a lot of it was terrible, the ratio of bad games to good games was a lot higher. The good japanese NES games just had a lot more polish to them. However there were a few very good 8-bit micro games and developers were a lot more adventurous considering it was usually a 1-3 man job while NES were more of a corporate affair and stuck a little more rigidly to templates. And sometimes we even got good arcade conversions once in a blue moon!

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