What, you thought I’d forgotten my
threat promise to post NES content every stinking day this month? That I’d give you a break just because we published a sneak peek for the next issue? You only wish you could be so lucky!
This is one of the more carefully researched pieces I put together for GameSpite Quarterly 5; it was based on a whim to debunk the weird notion many people have that Dragon Warrior was so insanely successful that Nintendo Power whipped up extra copies to give away in celebration, or something. Dragon Warrior didn’t do very well, which is why it was given away for free. The thrust of this piece is really to explore why it didn’t succeed… which of course all comes down to speculation and guesswork. Fat lot of good that research did me. Ah well.
As for myself, I dutifully asked for a copy of the game the first Christmas it was on sale, so I wasn’t part of the problem! And despite the game’s problems, I really enjoyed it. I remember getting to the point at which I rescued the princess… and realized the game was just beginning, unlike every other NES game, where the point was to rescue the princess. You guys don’t care because you’ve played Final Fantasy to death, and Square totally ripped that idea off. But in 1989, that was some mind-blowing stuff, for serious.