Yeah, it’s another GSQ5 update. I kind wanted to get this one out of the way, because the article text never quite came together the way I’d hoped, and the artwork turned out even worse. I’m badly out of practice on the illustration front. I realize this isn’t exactly putting my best foot forward, but figure it’s best to be able to put our ugliest misdeeds in the past.
GSQ5: Dramatis Personae
8 thoughts on “GSQ5: Dramatis Personae”
Psst! You have Howard Lincoln and Miyamoto’s pictures flipped!
Hey, don’t go knocking the bow tie. Bow ties are cool.
Put Howard Phillips in a fez and we have a deal. Fezzes are cool.
Anyway, back to the subject at hand:
It’s not hard to wonder what Nintendo would have found itself by now if Arakawa has ascended to the Presidency of Nintendo – as a child of the 80’s, it’s tempting to believe that we would have a Nintendo a bit more dedicated to preserving the memory of all those 8-bit games by helping keep the flow of games to the Virtual Console beefed up, or a company a little more focused on evolving it’s older franchises rather than largely regurgitating them…but that’s all just fantasy baseball.
I’ve always been a sucker for Arakawa’s story: about how he dragged Yamauchi’s poor daughter kicking and screaming to the States in order to found NOA, only to have his family’s attachment to the USA keep him from returning to Japan to take Yamauchi’s place when the old man retired. Last I heard he retired to Hawaii after leaving Nintendo – God knows the guy deserved it.
(Oh Lord how I wish we could edit comments. Or that I’d at least not post when I’m tipsy or very, very tired.)
Jesus Christ, Parish, that art is SAD.
Thanks for weighing in, dick!
haha, I love you, Parish!!!
I just wanted to make a comment about Yamauchi. Not that I really know anything about the internal workings of Nintendo, but I always got the impression that even though he had this reputation as a crazy, evil buttwipe, unlike a lot of other insufferable corporate buttwipes, Yamauchi cared about Nintendo’s reputation as truly great, innovative game designers at least as much as making tons of dough, though Nintendo of course does both. But I surmise that the culture of artistic integrity that exists at Nintendo owes something to him.
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