So, I’m working on a review of Metal Gear Solid: Peace Walker this weekend (sorry, Bob!). I’ve gotten over my disappointment that the game isn’t a tie in with Nintendo’s pedometer and Vitality Sensor that centers around going for quiet walks in the park and am willing to face Kojima’s latest on its own terms. At the one-hour mark, I’m kind of impressed by some of the little details, at least; for example, Master Miller’s English voice actor sounds a lot like Cam Clarke/Jimmy Flinders, which (in hindsight) helps to sell a plot twist in a 12-year-old game. Totally an unnecessary detail, but one that’s appreciated.
Anyway, before I get too far into the story and risk crossing the threshold at which you have to assume anything I write is a spoiler, I’m going to make a prediction for this game’s big plot twist. My theory: The game’s uncomfortably underaged jailbait mascot character Paz — her name isn’t actually Spanish for “peace,” it’s short for “Pazuzu.” In the end, she’ll reveal that she’s secretly a demon before devouring Big Boss’s soul, turning him into a slave of evil and finally rationalizing his (retroactively) uncharacteristic turn as a cackling, mustache-twirling villain in the first two Metal Gear games.
This will also mean that the Monster Hunter connections and other product placement details present in the Japanese edition of the game have been replaced by a Futurama crossover.
Best game ever.