It’s away! I’ve uploaded a test version of GameSpite Quarterly 4 and should have the proof in my hands in about 10 days. Maybe sooner, if they decide to be awesome and expedite things. Wouldn’t that be nice? Yeah, I’m not counting on it.
Um, I think now would be a good time to emphasize that this image is not the actual cover art, fantastic though it may be. I’m still contemplating what to do for the cover art, and in the meantime I just threw in a random image from my iPhoto library as a placeholder to ensure the colors are correct and so forth. Speaking of colors, I’m most likely keeping the orange trim. It’s pleasantly eye-searing after the last issue’s muted, monochromatic blues.
There was a near-disaster in the production process, which I kind of expected. This is, after all, the first issue to have been assembled in InDesign rather than in Blurb’s craptacular BookSmart app, and I figured it wouldn’t go off without a hitch. I had the page bleeds and sizes wrong and ended up being forced to remove about a quarter of an inch from the layouts all around — which would have forced me to work my way through all 184 pages resizing every single element by a set percentage if not for the fact that I tend to design with a little breathing room around the edges of a page. So instead of being a crippling error, it simple means everything is going to crowd the edges of the page a bit more than I prefer.
(The 184 page count is the deluxe edition, by the way. The standard book should come in at around 156.)
So, let’s all cross our fingers and hope that the printed proof looks as lovely as it seemed in PDF form.