So, hey, I’m happy to say that GameSpite Quarterly 4 is taking shape nicely. The text is all in, and I’ve proofed half of it. I’ve also placed half of it! And this is going far more smoothly than with any previous book, because I’m not using Blurb’s terrible, terrible text editing software. No, I’m using Cat’s copy of Adobe InDesign so that I can make use of Blurb’s PDF workflow feature.
This might actually turn out to be the best idea I’ve ever had, because Blurb BookSmart is designed around photography, and it is absolutely rubbish for text. As you may have noticed, GameSpite Quarterly includes an unusually large amount of text (looks like about 60,000 words this time around), and dealing with all of that in BookSmart often made me think about how appealing the embrace of death seemed in comparison.
InDesign is slightly frustrating, because ten years of QuarkXPress is deeply ingrained in my brain — and InDesign is very similar to Quark, but just different enough to be annoying. A minor complaint. It’s faster and more flexible. It is rad. GameSpite Quarterly 4 will be rad. Maybe a little late… but rad nevertheless.
Oh, sorry about the military censorship blackout there. Text isn’t final and all that.