It’s been a rough few months, and it seems like the roughness is simply accelerating as we approach the end of the year. It’s like the Zeno’s Paradox of stress: As we approach the target point (hereafter referred to as “the holidays”) my anxiety doubles with each increment. Actually, that’s not really like Zeno’s Paradox at all. I blame the stress for my poor metaphor-making abilities. But soon the “the holidays” will arrive and we will be asleep. I guess that’s good! I can’t tell anymore.
Anyway, here is some stuff I’ve produced for work lately with which I am fairly satisfied. I don’t know if that’s because it’s good work or if I’m just so sleep-deprived I can’t tell anymore, but hey.
- Why Do We Play Final Fantasy?: This is the second in what was supposed to be a regular series of features that examine long-running franchises, what their fans think, and what challenges they face in the future. Unfortunately, the first of these features appeared sometime back in, like, April. So that hasn’t worked out so well. But, I am happy with the results of this article; you don’t often see commentary from developers appear side-by-side with opinions belonging to regular gamers. It’s a nice effect.
- Rocket Knight preview: This is why I was down in L.A. yesterday, and I have to admit I was a little reluctant to give a day over to covering a game we’ve already written about so extensively. But then I played it, and it was pretty great. The controls were completely intuitive, and I was bouncing around the screen (in a measured way!) within seconds of picking up the controller. It’s fast-paced and responsive. It’s pretty much what I want from a 2D game.
- Active-Time Babble V: The topic is pretty dumb! “What is an RPG?” But it’s good to have gotten it out of the way. We don’t come to any real conclusions, of course, but the conversation was good. It was really about the journey rather than the destination anyway.