42. Sonic 3 & Knuckles
I was surprised that Sonic 3 made the cut for this issue, even at this fairly low ranking. Sonic 2 is so much better! But it’s nowhere to be seen. Yet the people have spoken, and Mightyblue has written, and apparently many magical rings have been collected! This doesn’t change the fact that Knuckles is pretty much a jerk. And so’s the guy who invented Lock-On Technology.
GameSpite Quarterly 2, #42: Sonic 3 & Knuckles
42. Sonic 3 & Knuckles
8 thoughts on “GameSpite Quarterly 2, #42: Sonic 3 & Knuckles”
That Knuckles sprite is from Chaotix. Now there was a…
Okay, it wasn’t a very good game. Great sprites, though.
The worst part about S&K is that it was (that I remember anyway) the first Genesis game to come in a cheap cardboard box instead of the old hard plastic cases.
I’m so happy this one made it- it’s definitely the pinnacle of the Sonic series to me, at least (when they’re locked-on together). The levels are extremely expansive and bigger than most of Sonic 1 or 2’s which I think gives them a good amount of replay value.
I first played this on the Sonic & Knuckles Collection for PC, so I never had to worry about the lock-on thing. But I imagine it must have been annoying to have only half of a game when Sonic 3 first came out.
I’ve always thought that Sonic 3 was quite excellent. That being said, I’ve never thought they were quite as good as the Mario games. Of course, that’s likely personal preference, since I prefer exploration to pure speed, most of the time. That being said, I suspect that had I played the actual Knuckles version more (I have two of both S&K and Sonic 3, ironically), my opinion might have been swayed. The article makes a really good case for the game, despite what could be considered corporate shenanigans from Sega. Probably no worse than Nintendo’s corporate shenanigans with Pokemon, though…
Also, I always thought it was kind of interesting that with emulation, you could just append the two files together in the DOS prompt, and everything worked.
I like this game a lot. So much so, in fact, that I can very easily forgive every stupid decision Sega ever made because this game exists.
I cannot forgive their new parasitic overlords that have managed to squash nearly ever last ounce of integrity Sega ever had, but I suppose that’s an entirely different story.
Great write up though, this game is a Sega product to the core, with every good and bad element of Sega’s decision making represented here. Luckily the good parts are so good that nothing else matters really matters.
Dunno, they seem to be making at least some sort of comeback, with Phantasy Star 0, MadWorld, Infinite Space, Sands of Destruction, and some other stuff. But they’ve definitely run Sonic into the ground. And there’s really no reason for it. They keep hearing the cries to return to 2D, and even when they do it, they screw it up with something like werehog segments. Of course, I haven’t actually played the recent installments (nothing past Heroes, and that very little), so I’m not in a position to be TOO judgmental.
This one puts a smile on my face. I’ll be playing this game when I’m 40 and still not be tired of it.
I didn’t like Sonic 3 or Sonic and Knuckles very much until I played them connected.
Sonic 2 is still better, though.
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