GameSpite Quarterly 2, #13: The Legend of Zelda: Link’s Awakening

13. The Legend of Zelda: Link’s Awakening
Did I mention that there were a lot of Zelda games voted into this issue? You guys really like them, I guess. For my part, this particular entry was my favorite chapter of the series for a long time. At some point, I guess it stopped being my favorite, but I’m not really sure when that was. Or why. Now that I think about it, Link’s Awakening really is pretty awesome. Yeah. I should go play it again.

13 thoughts on “GameSpite Quarterly 2, #13: The Legend of Zelda: Link’s Awakening

  1. I’m not a fan of the Zelda series in general, but I absolutely love this game. It’s also one of the first lengthy games I ever beat, on my own, without a guide or anything.

    [spoiler warning, i guess] I wasn’t even disappointed in that ending. The music, the cohesion (which the nice article mentioned), the lack of Ganon, the big climax in the mountains, the NPCs… it all just fits together so well into a somewhat surreal whole.

  2. Link’s Awakening may be my favorite Zelda ever. I actually think it’s better than Link to the Past, which is saying something.

  3. Link’s Awakening, like Majora’s Mask, is also a strikingly melancholic game. It’s sort of hard to put into words now that I think about it, but I remember when I first beat this game feeling sort of sad for the Villagers on Koholint who’s world I had just destroyed. And the villains in this game (the Nightmares) don’t really seem to have any evil schemes that I can see, they’re only goal is to keep you from destroying their world.

  4. Um… is it me, or has this game already been covered at least once before in Gamespite? It seems like you guys are revisiting the same games an awful lot, and they’re pretty popular games to boot.

  5. Yes, it has, but this issue was about the list of top 50 games as decided by the forumgoers. We had no hand in what games were chosen beyond our own votes, so we had to write on the stuff that was voted in.

    Ergo: You’re gonna be seeing a lot of alternate takes on games we’ve already written about before.

  6. I take it you didn’t play Minish Cap? Was the Roc’s feather not in the Oracle games either? I can’t remember.

  7. The second paragraph sums up pretty well why I hold this game so near and dear to my heart.

    LttP also had artificial barriers in its design.

  8. Great game. It would be great to see it re-released as dsi ware with a constant map on the extra screen and the ability to assign more items at a time using the extra 2-4 buttons. Item switching did get a little tedious, but there wasn’t much choice on the old GB.

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