My favorite moment of Portal isn’t any of the usual Internet touchstones, the Companion Cube or the cake or the song. No, it’s the moment where you first see the protagonist, who is never depicted directly, in game or out. You have to improvise a solution, and when it actually works despite the seeming impossibility of it all, it’s a surprise in the vein of Metroid‘s ending. Brilliant.
And now that we’re in the final third of issue two reprints and issue three’s final submission deadline is today, I figured this might be a good opportunity to offer a glimpse of what’s in store for GameSpite Quarterly 3. Please click through for a sample article header from the next volume — and don’t worry, the type will show up far more clearly in print than in this downscaled graphic.